Samuel Nicholas
Samuel Nicholas
> I'm not sure this will work on Linux if using `ar` from LLVM. https://llvm.org/docs/CommandGuide/llvm-ar.html ``` @ Read command-line options and commands from response file . ```
I can't get the test integration compiling for mingw64 but everything else appears to work.
I'm not very experienced on the scons side, perhaps someone else can test? but if it's going to block merging I would drop it as it's not required to fix...
I'll comment on the cmake stuff since thats my forte > I was very tired of cmake breaking Yeah so was I. 4.3 and below barely had a solution, so...
It just needs to be the same value for all targets that are linked together. And since godot-cpp sets it as a cache value, either Godot-cpp needs to be the...
> It would be very nice to add to readme. I've been holding off on adding anything to readme until things are basically done and arent going to change, you...
#1733 has been merged which reverts to a single godot-cpp target with template_debug as default that builds out of the gate which satisfies the getting started quickly, and reduces the...
hmm, appears to be mixing clang and msvc flags, what compiler combination are you using? i'm going to assume msvc with clang? how do you have it setup? This is...
make sure this is before adding godot-cpp `set (CMAKE_MSVC_RUNTIME_LIBRARY "MultiThreaded$")` CMake copies `CMAKE_MSVC_RUNTIME_LIBRARY` to targets as they are defined, so if its after then it will not guarantee they are...
I see `C:\dev_tool\LLVM\bin\clang++.exe` is that clang downloaded from their website? if so it defaults to visual studio compatible interface so flags end up being in the forward slash form. We...