Samuel Nicholas

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OK I'll do my best to respond, perhaps if i get anything wrong someone else can weigh in. > However, when several GDExtension projects share one godot-cpp That's not really...

@Roger-Qea did you have any luck or change your build process? Do you need any further information or can this issue be closed?

@kelteseth I havent looked into installation in detail due to the discouragement of system installation and never having had the need. But I've seen it utilised in practice a bunch...

> What triggers the rebuild? If the cmake is causing rebuilding unnecessarily I would like to know about it.

> It should be possible to modify your CMakeLists.txt to isolate godot-cpp from the rest, so it cannot have invalid caches as the rest invalidate. @Ivorforce The way cmake handles...

I have more questions while we're at it. Using straight CMake both `FetchContent` or `ExternalProject` end upp behaving like a source package that provides the opportunity to configure before building...

Well i'll try remember to raise it in the next meeting if i attend, see if there can be a pathway forward that satisfies all parties.