NativeWebSocket
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🔌 WebSocket client for Unity - with no external dependencies (WebGL, Native, Android, iOS, UWP)
Hi there! Thank you @endel for this repo. I wasn't super keen on being required to use `async/await` nor having to put `#if !UNITY_WEBGL || UNITY_EDITOR` in calling code, so...
I am using the snippet given in the README. On OnMessage, I do some complex and quite big data changes. I have ~20 messages per second. The game works fine...
Hello. I have developed a Unity app for oculus quest 2, which implements this websocket library and establishes a connection with a remote server. At first the connection was established...
` public class WebSocketController : MonoBehaviour { WebSocket websocket; // Start is called before the first frame update async void Start() { websocket = new WebSocket("ws://localhost:3000"); websocket.OnOpen += () =>...
EDIT: I am using two different instances of the websockt. (So I am not trying to use the same socket to connect twice) Can the native websocket have two seperate...
Im having an issue connecting to the socket over wss once exported as a Dedicated Server Linux file. The file works over ws on server but not wss. The same...
Currently trying to establish a working WebSocket connection with the Hololens 2 as a client (developed in Unity for UWP). Using my pc as the server and connecting to it...
Hey, when i try to connect to this url, it works fine in the WebGL builds but not in editor or mobile builds: wss://api.devnet.solana.com/ The error is: Error! Unable to...
Why it can be? Any C# websocket plugin work same. I have a big ping 0.2 sec at webgl (javascript websocket) but in C# version of game it two time...
### PROBLEM Im trying to connect to a websocket server hosted on my lan at `wss://192.168.0.42:6868`. It doesn't require authorization. The websocket client fails the TLS handshake if i use...