NativeWebSocket
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🔌 WebSocket client for Unity - with no external dependencies (WebGL, Native, Android, iOS, UWP)
Hi there thanks for this amazing package. when I add this package in empty project it works perfectly but when I added it on my project most of the function...
I have a confusing problem where my Unity android build mysteriously stopped connecting to my glitch server. Earlier today, it worked fine. As of this evening, it silently fails without...
Ok, so i see that this issue has been posted several times, but is there any fix for this yet? I have installed certificates for my websocket server which now...
Call `ms.ToArray()` outside of the `lock (IncomingMessageLock)` sections in `Receive()`. This prevents the Unity main thread blocking on `IncomingMessageLock` if `ms.ToArray()` is copying a large number of bytes.
Did anyone manage to use the `NativeWebSocket`/`ClientWebSocket` through a proxy? Basically I tried to set the `Proxy` property from the `ClientWebSocketOptions` but the client does't connect to the server. It's...
On Unity Editor the connection automatic closed after a period of not receiving or sending messages My server has packets sent in a certain order. If the wrong packet is...
Our app use-case contains where we are dispatching messages on Web socket every X seconds. If we disconnect the app from internet (Using a mobile hotspot and turning off the...
-Fixes the following issue [App Freezing when internet is turned off but still device is connected to wi-fi network #89](https://github.com/endel/NativeWebSocket/issues/89)
Hi @endel Thank you for your great work I have tryed to resolve issue with reconnect socket that was close before In jslib there is method WebSocketConnect and in this...
Hello ! Thanks for this great github repository, the project works well in wss with Windows and WebGl but not with Android. It works in ws with Android, but in...