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WEBGL work 2 time quikly VS C# Websocket

Open webrobot1 opened this issue 1 year ago • 1 comments

Why it can be? Any C# websocket plugin work same. I have a big ping 0.2 sec at webgl (javascript websocket) but in C# version of game it two time more always (i try to test websocket sharp - it same)

May be it some settings in Unity ? Or how it can be

webrobot1 avatar Nov 03 '22 14:11 webrobot1