NativeWebSocket
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WEBGL work 2 time quikly VS C# Websocket
Why it can be? Any C# websocket plugin work same. I have a big ping 0.2 sec at webgl (javascript websocket) but in C# version of game it two time more always (i try to test websocket sharp - it same)
May be it some settings in Unity ? Or how it can be
I found - _tcpClient.NoDelayneed to be true in Websocket.cs
Can some body add this parametrs in repo ?
https://learn.microsoft.com/en-us/dotnet/api/system.net.sockets.tcpclient.nodelay?view=netframework-2.0#system-net-sockets-tcpclient-nodelay