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πŸ”Œ WebSocket client for Unity - with no external dependencies (WebGL, Native, Android, iOS, UWP)

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I have created a WebSocket server in NodeJs and hosted it on GCP. The URL for the server is wss://scramblegram.bluemsoftware.com I created a client using this library Here is my...

The example has the following code: ```csharp void Update() { #if !UNITY_WEBGL || UNITY_EDITOR websocket.DispatchMessageQueue(); #endif } ``` I was looking over the [`#define` directives](https://docs.unity3d.com/Manual/PlatformDependentCompilation.html) and it looks like to...

Hello, I wanted to know if it works for any type of server, such as servers created with flask? Because on some test servers I can connect, but on mine,...

Current `Receive()` is called at the end of `Connect()`. This means that if you ever want to await the `Connect()` call (so that you move on when it's connected), it...

For UPM. See https://github.com/endel/NativeWebSocket/pull/32

enhancement

Hello, I am using your code "websocket example" and i have issue it is happen in (IOS , Android ,Unity editor ) when i send 5000 messages per sec from...

I'm not sure if this is by design, or an issue, but on non-WebGL builds, `await websocket.Connect()` will return when the socket is open (or failed, I suppose). On WebGL...

On webgl, client has passed some custom headers, but server has'nt received them.

I'm using your great library for implement websockets on Hololens. If I use a ws protocol, it works on Unity Editor and Hololens. If I use wss, it works on...

Hi, I still have a different issue, now that I was able to create a build. When starting the application, the websocket apparently is not able to establish a connection....