NativeWebSocket
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🔌 WebSocket client for Unity - with no external dependencies (WebGL, Native, Android, iOS, UWP)
Confused about DispatchMessageQueue() and different order of OnClose/OnMessage in the latest version
Hi, I recently updated to the latest version and I realized OnMessage is not being called anymore. I've spent several hours debugging and, by mistake, discovered this _DispatchMessageQueue()_ method, which...
Microsofts flavor of Websocket is known to not work at all on Win7. What about this repo? Win7 support exists?
Where can I implement a timeout to SendWebSocketMessage? Which error will it yield? and where can I catch it?
Hi everyone, I am totally new to this and can't find a clear explanation of how to make this webSocket work. I need to be able to connect to a...
Added WebSocketOptions class to be able to add more ClientWebSocketOptions options like KeepAliveInterval and Credentials, and a little refactoring in WebSocket.
Hello there! I'm using this plugin for my project, and then I get errors when using 'ws' and 'wss'. When I use ws , the socket is stable and working....
Hey @endel, I just noticed that the Connect method is blocking because execution doesnt continue after calling method from another script, is this intentional? Also, can this be created outside...
Is connection to a secure websocket supported?
I was drawn to this repo while trying to communicate between Unity and a Glitch.com server. However, while this works out of the box with a local server it does...
Hello, Is there a way to fix or reduce the number of messages being dropped when lots of messages are being received on the client. Thank you in advance.