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Error! The remote party closed the WebSocket connection without completing the close handshake.

Open xmx77 opened this issue 5 years ago • 1 comments

Hello, I am using your code "websocket example" and i have issue it is happen in (IOS , Android ,Unity editor ) when i send 5000 messages per sec from every 4 devices i have this problem Error! The remote party closed the WebSocket connection without completing the close handshake..

Why i do that "send 5000 message" from every mobile ? because i have game already published and there is active users between 3000 to 40000 daily and a make more test to understand why this problem i have it! because every day i have this problem and users can't play, maybe 300 to 600 can play!

In your opinion, how can I solve this problem?

More information: Server : 32 Core / 30 GB Memory - from Google cloud . Protocol type : TCP Storage : 60 SSD

And thank you for plugin is very helpful.

xmx77 avatar Apr 22 '20 14:04 xmx77

if test your app on this libirary? https://github.com/psygame/UnityWebSocket

psygames avatar Jan 12 '21 03:01 psygames