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Wrapper DLL for NieR Automata (PC ver.) to disable LODs & fix AO issues

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@emoose Hi, I'm reporting some bugs related to the 3 variables mentioned in the subject. **ShadowModelHQ** Many shadows, especially indoors, disappear. Here are a couple of example images (please ignore...

Using LodMod, some ambient animations like the wind ruffling 2b's and 9's hair in City Ruins get broken. The issue is with LodMod itself. It doesn't matter whether FAR and...

Today I found a side effect of this setting, with both 0.77.4 and 0.77.1: SkipBootingScreens = true With that set to true, during route B, when you're at the forest...

This is old bug i think i reported it on steam, or maybe i forgot to do so, but whenever you are in flooded city and in castle - you...

By default the game decides when it allows the renderer to use flashlight real time shadows, the idea would be if that's possible to force them at all times.

It's been claimed that the 2021 build performs worse than the older, Denuvo'ed 2017 build, with 2021 apparently having worse performance & latencies. I haven't actually checked the performance myself,...

Entered the Tower Library in the C route with LodMod enabled and there a couple of large pieces of model geometry obscuring a good portion of both the left and...

Issues found so far with HQMapSlots > 7: - With HQMapSlots = 19 loading all these HQ maps at once seems to make the game hit a model/size limit or...

HQMapSlots > 7 causes some lighting issues, eg. the city ruins cave isn't as dark, and only changes lighting when you move further into the cave. There's also some problems...

Made a little progress improving the distance-LODs - game has two systems HighMapController & LowMapController that handle loading/unloading the high-detail/low-detail versions of the map, seems those systems are both inited...