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Stray/incorrect model geometry in the Tower Library (C Route) when using this mod

Open TerraIce opened this issue 4 years ago • 2 comments
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Entered the Tower Library in the C route with LodMod enabled and there a couple of large pieces of model geometry obscuring a good portion of both the left and right sides of the library.

Mods: Automata-LodMod v0.75.1 Latest SpecialK With latest HQ Texture pack from Nexus

DLC has been adjusted to the 2021 version (unchecked in Steam) if it makes any difference.

Removing LodMod (both the Xinput dll & the ini file) resolves the issue. No tweaks/changes have been made to the LodMod ini file.

Example screens of the issue: https://i.imgur.com/nNSbquS.jpg https://i.imgur.com/H8c6plT.jpg

TerraIce avatar Aug 19 '21 21:08 TerraIce

Thanks for the report, this is likely caused by DisableManualCulling, you can disable that in LodMod.ini for now if you like, hopefully should get rid of those models showing. (that'll bring back pop-ins/pop-outs in a few areas though, eg mall interior, buildings near resistance camp, etc..)

I'll go through route C tomorrow and see if I can find the model responsible so we can filter it out when DisableManualCulling is active.

emoose avatar Aug 19 '21 22:08 emoose

Should be fixed in https://github.com/emoose/NieRAutomata-LodMod/commit/f8c14ad8258d0287df6132019e2b71ddfd59e05c, you can update your LodMod.ini to include those under [SoftFilteredModels]

Before making a new release I'll probably try another run through route C to make sure there's nothing else messing with it.

emoose avatar Aug 20 '21 17:08 emoose