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Amusement park and Castle lods visible from areas where they should not be visible!

Open v00d00m4n opened this issue 2 years ago • 2 comments

This is old bug i think i reported it on steam, or maybe i forgot to do so, but whenever you are in flooded city and in castle - you see very distracting and misaligned lods of park floating in air the left of coast near the see, and it should not be visible (check vanilla game) from these areas, except for 3 flying resource units later in game. In flooded city this looks especially broken.

Also castle and forest area lod floating about ruined city in desert (near the pit where we first meet adam and eve) should not be visible from this point.

There are still also a couple of other lod that does not appear in vanilla but i cant remember where i saw them.

I suggest to load every chapter and run a little every area in vanilla and lod modded game to compare and check if there are other unwanted lods floating around.

v00d00m4n avatar Jul 27 '22 02:07 v00d00m4n

Is mod still alive?

v00d00m4n avatar Sep 03 '22 00:09 v00d00m4n

I also noticed this problem in the Flooded City and took some screenshots:

manual culling triggers disabled

broken

manual culling triggers not disabled

working

So yeah, this setting seems to break the look of the game a lot. Either the mod needs to manually exclude triggers like this or the setting should be marked as experimental and not be turned on by default in NAMH.

jangxx avatar Sep 18 '24 19:09 jangxx