NieRAutomata-LodMod
NieRAutomata-LodMod copied to clipboard
SkipBootingScreens set to true breaks a flashback cutscene
Today I found a side effect of this setting, with both 0.77.4 and 0.77.1: SkipBootingScreens = true
With that set to true, during route B, when you're at the forest for the first time and kill the first group of enemies, the game doesn't transition properly into a flashback cutscene (it starts saying it's from 256 years before, for reference). The black/gray "glitched" transition image is still pasted on the screen and never leaves, although you can read and skip the subtitles. When the cutscene ends (black image still there, not letting you see), you can't pause the game and can't save when you approach an access point.
I don't know if this problem is known or expected. And I don't know if cutscenes from later in this zone also have this problem.
Here's my save file, renamed to ".txt" extension instead of ".dat", in case it's needed: SlotData_2.txt
The save file is in the first forest access point. Back to the main road and turning right, the enemy group is there.
I can confirm this happens as well, same setup as @masterotaku.
For me, this was also affecting the Emil intro cutscene in the mall before the forest entrance (the enemy scripted to die to trigger the cutscene would stand in place and never die), the 256 Years Before flashback (same behavior as described by masterotaku) and the 128 Years flashback (same situation). It may happen with more, but the 128 Years flashback is when I started googling and found this.
This still happens with just LodMod present, no modded cutscene files were required.
I was able to progress past this point by toggling off the SkipBootingScreens option; I'll try turning it on again after the forest stuff is done.
I can collect any debug info you may need and attach it if given directions on how to do so.
I was already using the Fast Loading Screen which lessens the effects of having this turned off.