NieRAutomata-LodMod
NieRAutomata-LodMod copied to clipboard
Lighting bugs with HQMapSlots > 7
HQMapSlots > 7 causes some lighting issues, eg. the city ruins cave isn't as dark, and only changes lighting when you move further into the cave. There's also some problems with shadows in certain areas, and some models (which were spawned in far-away from the player) seem to have two instances spawned with different lighting applied, causing a diagonal seam across them.
I'd guess it could be something related to the Enlighten middleware they used, but there's not a whole lot about that on the net, some documentation but that's been cleaned up enough that it's not really that useful (if anyone comes across any version of the EnlightenSDK package it'd probably help a lot!, my email is on my GH profile)
There's also some issues with NPCs not spawning which is pretty strange, not sure why that would happen, and also in flooded city there's some kind of trigger point that switches the sun position that wasn't there with the normal HQMapSlots 7.
My guess is maybe the increased loading distance is loading in some kind of weather/NPC removal trigger which activates itself on-load, haven't actually confirmed it yet though.