Emil Bergström

Results 12 comments of Emil Bergström

not sure what you talking about, but regarding pushing/destroying objects i can confirm tfs has it wrong. i can provide more details later today

here is some old gifs i had (tests from experimental), mby you can get some information from them too 1 crate + player block - https://gyazo.com/4b8ebad8b7d7c071c549983a250d7c25 1 crate + no...

works fine for me, altho im not using this spawnfile, however they should be moved from this position 33336, 31954, 15 into the room, so check your spawns

wild guess, that it happens if those are not set to 0 in config.lua, coz they don't dissapear for me when i have them set like this ` deSpawnRange =...

in this repository it shows a spark for every tick (fire field + demon skeleton), it should not do that. confirmed on realots. there should only be a spark when...

summon follow pattern: ![4123](https://user-images.githubusercontent.com/43324808/192915484-a7ce2339-7e6c-4071-8a5f-7513b748678d.png)

i just noticed that they added "You may not attack immediately after logging in." in current tibia 12.x (open pvp), seems to be on selected runes and maby even on...

leaving this code here for later, cba do a pr atm first need to check if itemType is trahsholder and that it has effect (todo) here is how to get...

don't forget that monster haste/paralyze should vary, either increase/decrease the speed each time condition is applied

https://github.com/otland/forgottenserver/blob/master/data/scripts/lib/register_monster_type.lua#L337-L354 `{name ="condition", interval = x, chance = x, condition = { type = x , startDamage = x, minDamage = x, maxDamage = x, duration = x, interval =...