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Parchment quest

Open tcoh opened this issue 6 years ago • 5 comments

Seems like when you move the parchment instead of spawning 4 demons it spawns 4 dead demons.

tcoh avatar Feb 06 '19 12:02 tcoh

works fine for me, altho im not using this spawnfile, however they should be moved from this position 33336, 31954, 15 into the room, so check your spawns

emil92b avatar Feb 06 '19 12:02 emil92b

For me it spawns 4 demons but when they get hit they disappear.

AenuSS avatar Feb 08 '19 12:02 AenuSS

wild guess, that it happens if those are not set to 0 in config.lua, coz they don't dissapear for me when i have them set like this deSpawnRange = 0 deSpawnRadius = 0

if thats the case, then maby do adjustments to doRelocate, or just change it so they get created at the positions instead of getting moved

emil92b avatar Feb 08 '19 14:02 emil92b

I'm marking this as an enhancement, in RealOTS we have monsters with custom radius within their master position, hence why the Demons that are teleported to this room do not vanish because they don't have a limit, however, every other monster in RealOTS has a radius of 50 SQMs, adding this enhancement to the server and to the map editor can help making more realistic places.

Ezzz-dev avatar Feb 08 '19 19:02 Ezzz-dev

They spawn but they disappear short after. It's the same with bosses in raids (orshabaal and demons, grorlam, etc)

parchment

The demons spawns are far away, more than 50sqm:

for example lrqgnac

When you move the parchment, script 234.lua inside movements do a relocate and that's the reason they dissapear.

tarantonio avatar Feb 14 '19 16:02 tarantonio