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attack name "speed" (spell) of monsters makes you ultra slow?

Open waqmaz93 opened this issue 3 years ago • 4 comments

Hey, guys, I dont know if its a bug or not but i think its good at least to mention because its quite strange behaviour that attack speed (Spell) set for monsters makes you ultra slow.

  1. Add this to your monster attacks: <attack name="speed" interval="2000" chance="100" range="7" radius="4" target="1" speedchange="-800" duration="15000"> <attribute key="shootEffect" value="poison" /> <attribute key="areaEffect" value="greenbubble" /> </attack>

  2. Spawn many monsters

  3. See you have become ultra slow by many monstes spamming the spell on you

prolly has nothing to do with that but for example paralyze rune works correct and doesnt make you ultra slow after multiple usage on the same target

waqmaz93 avatar Feb 12 '22 23:02 waqmaz93

I think it is intended, IIRC speedchange is in percentage, so -800 is the same as -80% of your character speed, having only 20% of your total speed can be quite slow indeed

EPuncker avatar Feb 13 '22 05:02 EPuncker

I think it is intended, IIRC speedchange is in percentage, so -800 is the same as -80% of your character speed, having only 20% of your total speed can be quite slow indeed

This is hydra's spell to be honest. Let few of them paralyze you. Set the chance to 100% and let them paralyze you like crazy to test that. paral2 Ive got one more file but it is too large to upload here (12 MB): https://files.fm/u/vgxq5sud3

waqmaz93 avatar Feb 13 '22 18:02 waqmaz93

interesting, now we need test on rl tibia to see if they stack

EPuncker avatar Feb 13 '22 23:02 EPuncker

don't forget that monster haste/paralyze should vary, either increase/decrease the speed each time condition is applied

emil92b avatar Feb 14 '22 18:02 emil92b