Elisha Riedlinger
Elisha Riedlinger
This is not a complete solution, but this one should work. [dxwrapper.zip](https://github.com/elishacloud/dxwrapper/files/3819068/dxwrapper.zip)
The black border around the game happens because of integer scaling clamp `DdrawIntegerScalingClamp`. This is what I mentioned [here](https://github.com/elishacloud/dxwrapper/issues/47#issuecomment-550595674). You can disable that if you don't like that. It will...
> I am noticing that the transitions are much more sluggish than the much older version of dxwrapper @ImportTaste, I did mention about the delay in transitions in [this thread](https://github.com/elishacloud/dxwrapper/issues/47#issuecomment-550595674)....
> I compiled the latest commit (7b2129f) and I'm back to getting the Windows Desktop mode error. The issue here is that I did not have proper fix for this...
dxwrapper does have the ability to scale the resolution when using [`dd7to9`](https://github.com/elishacloud/dxwrapper/wiki/DirectDraw-to-Direct3D9-Conversion). If the game DirectX 7 or older and only uses the 2D APIs then it should work fine....
> it's here any possible to modify the HRESULT of that call to SUCCESS Technically this can be done, but this will most likely just crash the game or have...
> I'm pretty sure you have quite a few license violations here. You mentioned that I have "quite a few" violations, but only mentioned one. I will address the one...
@DarkShadow44, thanks for your comments here. Let me address some of these: The code from ReactOS, doom3, diablo-ddrawwrapper, DSoundCtrl and Wine have been completely re-written by me. I used their...
> ..if that was the only problem, but I'm afraid this might be more difficult I am not using any code from that GitHub repository. The code I am using...
> I am a novice when it comes to C++ but I am trying my best to look through the code to see why this is. This is nothing to...