Einar Forselv

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The only reasonable way to solve this is actually doing the math. I have a blending simulator we can use for this. * Simulate blending opaque, semi-transparent and fully transparent...

I started doing some math on the blending, but we'll try to attack this properly as soon as possible in 3.0.x

50% of the work is done here. There are blocking issues with autodoc resolving external references so nitpicky mode will always complain about those. There's also issues resolving module attributes....

@eruvanos Something like this acceptable? ```py from PIL import Image, ImageDraw def create_rounded_button(size: int, radius: int, background_color, border_color=None, border_size=0): im = Image.new("RGBA", (size, size), (0, 0, 0, 0)) draw_button =...

We had this in a branch at some point but it made the draw method very cluttered. Likely we can just make a `draw_range(..)` alternative here. This is a relatively...

Just in case you didn't see this one @pushfoo

These are also available in webgl so they are still relevant.

This definitely needs a lot more thought into it. We need to maintain this document for years to come so covering the most relevant things based on experience from interaction...