Einar Forselv
Einar Forselv
Started working on a fix here: https://github.com/pythonarcade/arcade/pull/2355 Quick preview: `pip install -I https://github.com/pythonarcade/arcade/archive/refs/heads/uv-fix.zip` Also, thank you again for creating this issue. It was a pretty bad oversight 😅
Fixed and merge in https://github.com/pythonarcade/arcade/pull/2355
Will look at this again in the near fture.
Great. I will take a look soon. 👍
Great. I go through things today 👍 (and other PRs)
This still need a substantial amount of work to sort out all kind of typing, bugs, docstrings and other weirdness. Still, it's for the best to just merge this to...
That is the goal in the long run, but not in 3.0. We still have to obey velocity being in "pixels per frame at a framerate of 60" due many...
It's definitely not a perfect situation. We just need to figure it out later or we will never get this release out 😆 There is always 3.x and 4.x.
So tempted to do something about this asap.
As far as I know the `delta_time *= 60` just scales the delta time to be compatible with velocity format in the default sprite: How many pixels the sprite should...