Einar Forselv

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`flip()` causes access violation now. This might a separate issue. We can reproduce by resizing the window using the corner again or we can run this silly snippet. Calling `set_size`...

There's text outline support in pyglet in the future (SDF text). We'll wait for that.

Dev dependencies could be moved out of the toml if needed (or maybe just doc reqs). The issues it creates for uv is pretty serious and we shouldn't break it.

Status on this. Any forward plan or thoughts?

Possibly we need support for lazy loading to get started on this?

Still a bit on the fence about this. We can let this brew a bit longer. It implies updating examples as well. For my personal use I'd prefer it explicit...

The removal process looks like this * `list.remove(sprite)` - `O(N)` - scans the list and removes the first occurrence * Remove the spritelist reference from the sprite * This can...

I found two really nice optimizations https://github.com/pythonarcade/arcade/pull/2624