Einar Forselv

Results 623 comments of Einar Forselv

> I was able to solve my problem of collision checks by using a spatial hash that updated periodically and using aabbs with C++ extension modules. Great to hear. I'm...

It can make sense to make a hierarchy for sprites to handle rotation or order (smaller group of sprites). Do you have an arcade-specific example? Even better if it's something...

You are probably looking for https://api.arcade.academy/en/latest/api_docs/api/drawing_primitives.html#arcade.draw_sprite `Sprite.draw()` was removed in 3.0 to promote using SpriteList instead. Arcade sprites are not really drawable as single entities but we did provide this...

It has been one week with no response. Closing for now.

@alanJoshiGeorge Do you know how to proceed? If not .. scream and we'll help.

Just do a `python make.py format` to sort the imports and this is good 👍

I fixed the remaining issue and merged. Thank you.

The old `render(...)` method now needs to be `on_render(..)`. You need to implement that instead. This was changed in 3.0. See the changelog in the repo or here https://github.com/moderngl/moderngl-window/releases