Eric Froemling

Results 77 comments of Eric Froemling

Maybe I'm blindly optimistic, but I'm not worried. I've spent most of the last few years working towards actual modern online play (matchmaking, etc) and downloadable assets, and I think...

For that you would need to dive into the [input code in the C++ layer](https://github.com/efroemling/ballistica/tree/master/src/ballistica/input). See [here](https://github.com/efroemling/ballistica/wiki/Native-Layer-Overview) for details on compiling that yourself. The game defines an InputDevice class which...

I think there will always be exactly one InputDevice per player. So a system allowing mouse+keyboard input would need to be written as a single InputDevice that can process both...

Thanks a ton for the feedback. Within the next few versions I'm planning to move most of the code that handles things like clients connecting/disconnecting and chat messages to a...

Thanks for the heads-up on this. I'll be slowly phasing out Global Profiles and replacing them with V2-Account tags which have strict limits on which characters can be used, so...

I'm wondering what the right way to address this would be. The big difference with the Windows builds versus the Linux builds is that Windows includes the full Python distribution...

The current kick-voting system is pretty much a big hack built on top of the chat system; the server intercepts certain chat messages while a vote is going on and...

The arrow being present for the touchscreen-controlled player is mostly to compensate for the fact that its harder to tell where your joystick currently is on a touchscreen, while with...

Sorry you are running into this. I see it show up in a decent amount of fatal-error logs so you are not the only one. Could you let me know...

Just a note here: I finally made it possible to [compile the Windows version](https://github.com/efroemling/ballistica/wiki/Native-Layer-Overview#building-with-visual-studio) of the game if anyone knows a bit of coding and wants to poke around with...