Eric Froemling

Results 77 comments of Eric Froemling

This sort of functionality sounds great and should map pretty well to the proxy-login/session stuff I've set up for V2 accounts (similar to how the game can authenticate v2 accounts...

You are correct that all this stuff lives on the V1 master server. Any idea what sort of filtering you'd like to do here? Perhaps I could expose some sort...

What do you think would be a good number though? Setting it too low could start to interfere with legit people wanting to play together from one place.

For now I'll probably have to limit it to a simple maximum number of clients in the queue per ip address. I'm doing some logging right now to see how...

Again, I would think it needs to be a balance. If we clamp it all the way down to only one per IP at a time, 2 legit people playing...

I'll try to get to this tomorrow. I'll add a short timeout when an account reaches the front of the line and is cleared to join the game. If it...

I would be all for adding something like this, though its low on my priority list at the moment. If anyone wants to help out, the first step would be...

Yes this is super annoying. I'm really not sure where this is coming from. If I check the most recent windows builds at www.virustotal.com I get a number of positive...

> official game (1.6.12) Vs debug build (1.7.0) on my system Vs release build (1.7.0) on my system Interesting. The 1.7 builds you mention: are those from the 'prefab' build...

I just ran the latest BallisticaCore prefab binaries through virustotal.com and got only 2 flags for the release binary and 1 for the debug binary. These binaries are built on...