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Improved Quake III Arena engine

Results 68 Quake3e issues
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When running on GNOME with fractional scaling on Wayland, Quake3e runs lower resolution, and GNOME scales it up from 1440p to 2160p resulting in a blurry image. Every time I...

Can you make dynamic shadows in vulkan render, like renderer2? Please

System: fedora42 / Gnome/mutter NVIDIA Driver: 575-51.02 cl_renderer=vulkan Game works in window mode, but switching to fullscreen ( ALT + RETURN ) will hang the renderer. ``` Sound memory manager...

Recently I made an anti wallhack function on the server side, in the engine in my fork, which does not send to the client those players that the client should...

I am unable to compile on Arch Linux. [log0.txt](https://github.com/user-attachments/files/18223132/log0.txt) % ldd --version ldd (GNU libc) 2.40 The code preventing it from compiling seems to be this: code/qcommon/q_shared.h:417 ```c #ifdef __linux__...

When the application is resized it doesn't behave ideally, and the current observable behaviour differs between Vulkan and OpenGL. --- ## Vulkan https://github.com/user-attachments/assets/4f625ede-e353-4c58-89f3-87db7fc841ae When the window is resized vertically it...

I recently found that no automatic game recording by clicking "YES" of "Record Game", when I started to play singleplayer mode of Q3TA. It's very odd that this is totally...

I'm on Arch Linux using Nvidia Open drivers and Wayland. I'm using the `quake3e-git` package from the AUR. Using the Vulkan renderer, the game only renders in the top quarter...