Quake3e
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Improved Quake III Arena engine
MacBook Pro (14-inch, 2021) macOS Monterey 12.0.1 **Dependencies** ``` molten-vk: stable 1.1.5 sdl2: stable 2.0.16 ``` Both installed using brew. I tweaked Makefile to update refs to sdl2 installed by...
Im on BigSur 11.6 (20G165), built the executable with only vulkan renderer since that my purpose of choosing this release. Updated molten-vk in brew which didnt work, than I installed...
One example is ct3tourney3, on some parts of the map where there are many things to render I get some micro frame skips, is not stutter, no noticeable audio interruption...
I've tried downloading the MacOS release a few times and when unzipped the .app files don't appear to be proper bundles.
Something that was rediscovered a while ago at VOGONS forums, Quake 3 Supported ATI TruForm tesselation mode which gave to all of the Q3A models quality on par with late...
On macOS Vulkan on an M1, freshly compiled master, the cursor doesn't "grab" unless I press and hold the left mouse button. To fix, I have to start the game,...
I don't know if there's a console command to fix this, but all the videos (intro, new tier unlock, etc.) seem to stretch to my resolution's aspect ratio instead of...
Would like to have some additional feature parity by having OpenAL support. Maybe improved from ioquake since it had limitations? VoIP can be excluded for now unless you want it
I'm running Vulkan renderer using two days old Quake3e code from master branch. Hardware is Intel KabyLake NUC, Mesa3D 21.2.4. Please check the screenshot below:  Thank you!
Can we get support for this in COM_Parse/Com_Compress/Com_ParseComplex in case other file types besides console/cfgs include `[a-z]://` https://github.com/ec-/Quake3e/blob/master/code/qcommon/cmd.c#L540-L545 https://github.com/ec-/Quake3e/blob/master/code/qcommon/cmd.c#L589-L593