dymanoid

Results 55 comments of dymanoid

There is already a significant distinction. It is probably not so noticeable with large cities, because the issue #165 takes place. Furthermore, because of the #39 and #108 issues, citizen...

Then it will be just boring, won't it? There are already some requests "to skip the night time". I think we should find a compromise between realistic and fun-to-play cities.

The thing is, there is a "time speed" and there is a "movement speed" in the game. Generally, they are independent of each other. This is the game mechanics, Colossal...

Seems that it has the same cause as #235. This is under investigation now.

@RACING799 After the game update, could you please check whether you still have any issues with this?

This is an interesting idea, and it would make the road service much more realistic. In the real world, no one will send a road service vehicle to a highway...

Thanks for sharing your thoughts! Wouldn't that just be the vanilla game behavior? That is the way the vanilla game works: citizens do all their movements regardless of the time...

I will look into that. Sounds meaningful.

Real Time doesn't change how fast the services work. So this is actually a vanilla game problem. Decreasing the fire spread rate would make the game less challenging, wouldn't it?

This issue is not caused by Real Time. It seems that there is some another mod that messes with the citizens instances. A very old version of TMPE had such...