RealTime icon indicating copy to clipboard operation
RealTime copied to clipboard

More different week and weekend nights

Open Sipke82 opened this issue 6 years ago • 6 comments

Considering your feedback on what is allowed and expected by the current schedules, I think it could be made a bit more realistic, especially with weekend and week differentiation. I have no idea about the technical possibilities and limitations.

Assumptions: There is a weekday schedule and a separate weekend schedule Probabilities can be defined

Proposal Weekdays: New CIM activity “Sleep” If employed or student, the next activity after “sleep”is always “Work/Study” After work/school, cims can go relaxing or shopping, but will go heading home to be at home at city sleep time (22:00). Thus not starting their journey at 22:00. But try to be at home at 22:00 just as with the work start time. Once at home, their activity will be “sleep”. Perhaps we can allow a small fraction (5%?) to deviate from this pattern? Also uneducated cims will follow this goto home, as shops etc will be closed anyways. Perhaps we can allow a small fraction (5%?) to deviate from this pattern?

Proposal Weekends: Define weekend start as friday after work endtime (default: 18:00) Define the end of the weekend on sunday, again at work endtime (default 18:00) Weekend during daytime, higher probability of shopping/park visit. Weekend during after work endtime (default 18:00), increased leisure visit. Then after city sleep time (22:00?) slowly increase the probability to go home to 95% over a course of 2 hours?

With this setup i think it would be possible to have relative quiet weekday nights, because people need to go to work the next day. While the weekend nights (friday and saturday night) are busy clubbing nights.

Sipke82 avatar Oct 07 '18 17:10 Sipke82

Anything that creates more distinction between weekdays and weekends would be great. And I assume it would also provide ground work for more elaborate event system, eg. ability to define "bank holidays" (assuming separate mod as discussed elsewhere). I still also dream of "half-day work" feature, in which one day a week, if defined, a percentage of businesses close early at lunch time.

originalfoo avatar Oct 17 '18 22:10 originalfoo

There is already a significant distinction. It is probably not so noticeable with large cities, because the issue #165 takes place. Furthermore, because of the #39 and #108 issues, citizen will still go shopping at night and on weekdays pretty often. Otherwise, we encounter major economy problems due to commercial buildings being silently shut down.

dymanoid avatar Oct 28 '18 21:10 dymanoid

I think one of my main gripes is indeed the midnight shopping... Perhaps it's an option to make midnight shopping more/completel virtual? That way the city looks more asleep?

Sipke82 avatar Oct 29 '18 10:10 Sipke82

Then it will be just boring, won't it? There are already some requests "to skip the night time". I think we should find a compromise between realistic and fun-to-play cities.

dymanoid avatar Oct 29 '18 12:10 dymanoid

Well you can play without day/night changes as well? (not sure how well that goes with RealTime though. IMO night times are still too busy, for weekends that might be acceptable, see above. But for weekdays its just not realistic I think..

Sipke82 avatar Oct 29 '18 15:10 Sipke82

I find the way stuff happens in evenings and nights, in general, to be fine. People do shop at night, it all depends on what shift you work - as cities get bigger, the need to have more shifts increases and as a result shops - particularly big stores - are staying open 24/7 to accommodate. Even late-night supermarket dating is, apparently, a thing these days.

People who want to "Skip night" could just turn off day/night cycle in main game options, or set night speed really fast in RT options.

For the weekday vs. weekend thing, my personal expectation:

  • Tourist/leisure/parks would be more active on Friday and Saturday (at least in evening and night)
  • City would stay awake for ~4 hours longer on Friday and Saturday

I've recently upgraded to proper PC and I'm about 2 game sessions away from seeing weekend in all it's post-potato glory. From memory of a few weeks ago, RT does do different stuff on weekends, but it wasn't particularly noticeable, at least to me personally. Maybe proper graphics, and a CPU that can wade through citizens faster, will yield better results.

I think part of the issue is how CO implemented commerce specialisations - they are tied to 'city' districts, rather than a separate 'commerce district' akin to park/industry districts as seen in recent DLCs. For this reason, you don't get a city district with separate areas / roads specialised to different commerce, and subsequently won't see much difference within a district.

The other issue is that we're looking at the map from above. When you're on ground IRL you notice weekend is different because of way people behave, dress, and so on. None of that can be seen from up in the air. I think that's the ultimate problem. RT could jump through hoops to make weekend ever more distinct from weekdays, but from up in the air you'd never really "experience" it.

The only thing I can think of would be tweaking the ambient city sounds at weekend, but that's out of scope of RT, IMO. Maybe a fork of the Ambient Sounds Tuner mod that allows different sounds for weekday, weeknight, weekend?

originalfoo avatar Oct 30 '18 18:10 originalfoo