dymanoid

Results 55 comments of dymanoid

Hi! Thanks for your request. The mod is published on Steam Workshop as a binary build. Real Time heavily relies on the Workshop infrastructure (e.g. other mods' Steam IDs will...

Actually, it is already possible. Just hover your mouse over the time bar and you will see a tooltip with the current date.

@DaEgi01, maybe it could be an option in Real Time. Like: "also include meaningful and positive chirps" or similar.

@DaEgi01, I see no difference between _d)_ and _e)_. Since the citizens are invisible, they don't walk, don't use public transport, don't drive. So there's no point in simulating their...

Possible solution - _smart teleporting_: - calculate the teleporting probability according to current city population - the starting point is always "at home" - for every activity (work, shopping, entertainment),...

Okay, now I get it. This is impossible with the current game's implementation, since you'd need to run all the instances simulation using the whole citizens buffer. Movement only is...

No, the vanilla game only teleports citizens in exceptional cases (e.g. when they are "confused", evacuating while instance limits reached, or in some invalid state like "at work" with no...

Another idea: track the number of citizens that are _not at home_. (This number is not equal to the number of spawned citizens.) When the number of not-at-home citizens reaches...

@benzoll37, both unemployment and jobs assignment have nothing to do with this issue. It's only about spawned citizens.

@liiir1985, I don't think it's even possible to increase the instances limits. Currently, there are many methods that do use hard-coded upper bounds while processing the arrays. How do you...