Citizen Not Found Error
Citizen not found! at System.Environment.get_StackTrace() at NetNode.RemoveTargetCitizen(UInt16 instanceID, CitizenInstance ByRef data) at TouristAI.SetTarget(UInt16 instanceID, CitizenInstance ByRef data, UInt16 targetIndex, Boolean targetIsNode) at CitizenAI.SetTarget(UInt16 instanceID, CitizenInstance ByRef data, UInt16 targetBuilding) at HumanAI.DMD<DMD<ArriveAtDestination_Patch1>?500834432::ArriveAtDestination_Patch1>(.HumanAI , UInt16 , CitizenInstance ByRef , Boolean ) at TouristAI.ArriveAtDestination(UInt16 instanceID, CitizenInstance ByRef citizenData, Boolean success) at HumanAI.PathfindFailure(UInt16 instanceID, CitizenInstance ByRef data) at TrafficManager.Custom.AI.CustomHumanAI.CustomSimulationStep(UInt16 instanceId, CitizenInstance ByRef instanceData, Vector3 physicsLodRefPos) at CitizenManager.DMD<DMD<SimulationStepImpl_Patch0>?-238891008::SimulationStepImpl_Patch0>(.CitizenManager , Int32 ) at SimulationManagerBase`2.SimulationStep(Int32 subStep) at CitizenManager.ISimulationManager.SimulationStep(Int32 subStep) at SimulationManager.SimulationStep() at SimulationManager.SimulationThread() [Core]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Citizen not found! at System.Environment.get_StackTrace() at NetNode.RemoveTargetCitizen(UInt16 instanceID, CitizenInstance ByRef data) at TouristAI.SetTarget(UInt16 instanceID, CitizenInstance ByRef data, UInt16 targetIndex, Boolean targetIsNode) at CitizenAI.SetTarget(UInt16 instanceID, CitizenInstance ByRef data, UInt16 targetBuilding) at HumanAI.DMD<DMD<ArriveAtDestination_Patch1>?500834432::ArriveAtDestination_Patch1>(.HumanAI , UInt16 , CitizenInstance ByRef , Boolean ) at TouristAI.ArriveAtDestination(UInt16 instanceID, CitizenInstance ByRef citizenData, Boolean success) at HumanAI.PathfindFailure(UInt16 instanceID, CitizenInstance ByRef data) at TrafficManager.Custom.AI.CustomHumanAI.CustomSimulationStep(UInt16 instanceId, CitizenInstance ByRef instanceData, Vector3 physicsLodRefPos) at CitizenManager.DMD<DMD<SimulationStepImpl_Patch0>?-238891008::SimulationStepImpl_Patch0>(.CitizenManager , Int32 ) at SimulationManagerBase`2.SimulationStep(Int32 subStep) at CitizenManager.ISimulationManager.SimulationStep(Int32 subStep) at SimulationManager.SimulationStep() at SimulationManager.SimulationThread() [Core]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Citizen not found!
at System.Environment.get_StackTrace()
at NetNode.RemoveTargetCitizen(UInt16 instanceID, CitizenInstance ByRef data)
at ResidentAI.SetTarget(UInt16 instanceID, CitizenInstance ByRef data, UInt16 targetIndex, Boolean targetIsNode)
at CitizenAI.SetTarget(UInt16 instanceID, CitizenInstance ByRef data, UInt16 targetBuilding)
at HumanAI.DMD<DMD<StartMoving_Patch1>?-1545755520::StartMoving_Patch1>(.HumanAI , UInt32 , Citizen ByRef , UInt16 , UInt16 )
at RealTime.CustomAI.RealTimeResidentAI2[[ResidentAI, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Citizen, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].DoScheduledHome(CitizenSchedule ByRef schedule, .ResidentAI instance, UInt32 citizenId, Citizen ByRef citizen) at RealTime.CustomAI.RealTimeResidentAI2[[ResidentAI, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null],[Citizen, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]].ProcessWaitingForTransport(.ResidentAI instance, UInt32 citizenId, UInt16 instanceId)
at RealTime.GameConnection.Patches.ResidentAIPatch+ResidentAI_SimulationStep.Postfix(UInt16 instanceID, CitizenInstance ByRef citizenData, .ResidentAI __instance)
at ResidentAI.DMD<DMD<SimulationStep_Patch1>?-1612002176::SimulationStep_Patch1>(.ResidentAI , UInt16 , CitizenInstance ByRef , Frame ByRef , Boolean )
at CitizenAI.SimulationStep(UInt16 instanceID, CitizenInstance ByRef data, Vector3 physicsLodRefPos)
at TrafficManager.Custom.AI.CustomHumanAI.CustomSimulationStep(UInt16 instanceId, CitizenInstance ByRef instanceData, Vector3 physicsLodRefPos)
at CitizenManager.DMD<DMD<SimulationStepImpl_Patch0>?-238891008::SimulationStepImpl_Patch0>(.CitizenManager , Int32 )
at SimulationManagerBase`2.SimulationStep(Int32 subStep)
at CitizenManager.ISimulationManager.SimulationStep(Int32 subStep)
at SimulationManager.SimulationStep()
at SimulationManager.SimulationThread() [Core]
This issue is not caused by Real Time. It seems that there is some another mod that messes with the citizens instances. A very old version of TMPE had such an issue. Maybe some other mod has it too. The problem is: this exception is only a symptom. The 'real' error happened some time earlier, but it is not know when exactly.
So it is probably IPT2, waiting for BP response for a few months now...