ducalex

Results 166 comments of ducalex
trafficstars

> I will try 5.4 soon and make sure it builds! I've now tried 5.3 and 5.4. The ledc issue is an easy fix, just add esp_driver_ledc to COMPONENTS. But...

Interesting, I guess I never tried it myself on esp-idf 5.x. Might be possible to work around the checksum but maybe it would be best to just set the correct...

The disk LED change is reasonable and I've pushed a commit to make your RG_GPIO_LED check actually work (it was default defined so your check would always fail). But the...

I'm not happy with this solution, because future targets might use totally different things to control brightness. In fact, I have unmerged device support that uses `/sys/class/backlight/...` for example. I've...

Maybe at some point but I don't have any plans currently (there's been other systems requested before that and I still have to polish MSX support). However if someone wants...

SDL2 target is only for myself, for debugging and profiling, hence the no documentation. It works but it must be built manually (gcc/tcc/clang supported) and launching a game must be...

I've pushed to a temp branch, though it no longer works very well due to changes since I last used it. But it should build! https://github.com/ducalex/retro-go/commit/7cd4a38c600d29f42f03cbac407b1caa09a69be9 The build scripts builds...

I've added `build_sdl2.sh` to the dev branch https://github.com/ducalex/retro-go/commit/034047ed7c2701ba77d1f742ae61b80c2c4d1d78 and as of now the dev branch can be built with SDL2. Unfortunately it doesn't run because the SDL2 code is broken....

I don't remember specifically what the issues were. I remember that loading was horrendous and the framerate wasn't great (the [original esp32 port](https://github.com/jkirsons/Duke3D/) it's based on had the same issues,...

I agree with you, retro-go should have a default/example theme provided as a starting point, so I'll add one. I'll look into the theme selector issue soon and test it...