ducalex

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I believe I have fixed it but I want to make sure I didn't break anything else before releasing. Please try https://github.com/ducalex/retro-go/actions/runs/5928759465 (scroll to artifacts) and report any issues, especially...

I think this is fixed as of 1.41 (and possibly earlier). At least I can't get it to freeze after several attempts. Feel free to re-open if this is still...

It will use more internal memory and it will definitely be slower to blit but if it can run at 80Mhz it will help. The scaling code will probably be...

Rust by default sets dwShareMode correctly so it shouldn't matter if rustic accesses the same file in parallel. I've come across two things that often cause this issue on Windows...

> > ``` > > * Add Windows Defender exclusions for the destination and/or rustic.exe (which would also speed up all operations) > > ``` > > > Is this...

In 1.40 I updated the launcher to use the same display update function as the games, have you checked if it resolved your issue? If not, then your additional gui_redraw()...

> Yes I see. Would it be reasonable to keep updating the idle each 100ms with gui_draw in load_preview, but adding an other timer to redraw idle much rarely: something...

I linked the wrong commit (missing sdcard tracking), this is the correct patch: https://github.com/ducalex/retro-go/commit/e31645af3200b6c1e091fa7e6216a73945a074c5

> Although in version 1.28 the controls worked better than in subsequent versions. @ducalex , have you paid attention to this? I don't remember what (if anything) changed about controls,...

> 1. how can I find out what is the frequency of PSRAM ? or 240 is it ? > > 2. do I need to make any changes in...