David
David
### Current behavior When setting a non `Transparent` background on an `SKXamlCanvas` it appears above the content drawn in the canvas ### Expected behavior The background appears in the background...
**Is your feature request related to a problem? Please describe.** Currently Z-wave scenes are pushed as "sensor" in Home Assistant, using a hard coded delay to reset the state when...
## Feature Import the Duo support ## PR Checklist Please check if your PR fulfills the following requirements: - [ ] Tested code with current [supported SDKs](../README.md#supported) - [ ]...
### Microsoft PowerToys version 0.33.1 ### Utility with translation issue General ### 🌐 Language affected French ### ❌ Actual phrase(s) The first one is most probably "Mettre à jour maintenant"...
closes https://github.com/unoplatform/uno/pull/10534, closes #16612 ## Refactoring Remove copy of the runtime test engine from uno and use Uno.UI.RuntimeTests.Engine package instead. ## What is the current behavior? Custom copy of the...
closes https://github.com/unoplatform/uno.templates/issues/555 ## Bugfix Fix missing pointer exit on FF when sibling overlaps an overflowing child ## What is the current behavior? When we get a pointerout on an element,...
### What would you like to be added We should add a `_._` file and remove all dependencies on windows target. ### Why is this needed Adding a reference to...
closes https://github.com/unoplatform/uno/issues/16176 Restore https://github.com/unoplatform/uno/pull/15946 that was reverted by https://github.com/unoplatform/uno/pull/16253 due to the regression reported by https://github.com/unoplatform/uno/issues/16176 This adds a patch over the previous patch to workaround the found regression: https://github.com/unoplatform/uno/pull/16472/commits/5538eea0774a122d8cf3b938997148134680aaae...
### Current behavior  ### Expected behavior _No response_ ### How to reproduce it (as minimally and precisely as possible) 1. Create a new project from the templates (5.2 single...
### What would you like to be added Border rendering should be manage by visuals directly. We should probably introduce a `BorderShapeVisual` (which inherits from the `ShapeVisual` that currently backs...