dolio

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It's a D20 signal, though, so it'd probably be better not to add fields to that event object, right? I don't think it's a big deal to pack the values....

So, I've been studying this a bit, and there's an additional complication. The stuff that's been pulled into Temple+ just calls an original function with the relevant initiatives. That function...

Hmm, I don't actually remember if I tested with it off. It's possible I just presumed that the setting was meaningful.

Hah. Okay then. Sorry for the wild goose chase. Edit: oh, speaking of vanilla stunning fist bugs, should I try to fix the fact that the effect expires when initiative...

Interestingly, on further study, the ticker for stun is trying to do the right thing. It stores the monk's initiative in one of the arguments, and then on each X->Y...

Interesting. You mean the original ToEE code worked that way, too? I can only think of one subtlety off the top of my head. The reason it's important to visualize...

One thing I've been mulling over... Presumably with the python UI stuff, there will be spells that pop open their own UI. How hard would it be to make it...

Also... Bane weapons are a standard thing that might be nice to have. It's exactly the same effect as Undead Bane Weapon, but parameterized by creature (sub)type. So maybe you...

Oh. I thought there wasn't an existing enhancement because it isn't in the crafting options. Mainly I was thinking that the IWD conversion might want a bane enhancement, because there...

I don't know what IWD has, but BG has some weapons that are like "+1, +3 vs. Shapeshifters" that I assume are what got codified into "bane" in 3E (although...