dolio
dolio
I think the erroneous output 4 in the last message was the same problem as #3166 and was fixed by #3266. The decompiling problem is still around.
I thought we'd discussed this before, but I can't find where that was if we did. I'm not really convinced this is a good thing to infer. It seems sensible...
Is something going to be done about this? I actually lost this way the other day. Just instant death in the mines with 40+/50 HP (I believe) on a level...
Working on this in pull request #46.
Yo. I'm not sure this is completely ready to be merged, but I thought I'd create the pull request to spark discussion. It's the bare minimum of what it takes...
Oh, one thing I didn't do yet (and why it probably shouldn't be merged) is set up any kind of 'command running' mutex like the emacs mode has. That'd probably...
@ray851107 I see. In that case I won't duplicate work, since that's the sort of implementation I would probably aim toward personally. I'm a little confused about the DisplayInfo thing,...
Noting: Dragon Disciple would use this.
Another use case is rings of wizardry. What those do is double your inherent number of slots for a given level. However, it _only_ doubles the base number. So, a...
Sweet!