dolio
dolio
Oh, also, I've been toying with the idea that this destroys the target, similar to disintegrate, but was trying to avoid using the Animate Dead condition. Is there a way...
Yeah, I figured since it's a cleric spell, it might make sense to put it there. I looked at the existing actions, and some seem to be slotted into classes...
The reasoning goes something like this: 1) Implosion already needs its own action for the per-round effect. a) You could maybe try to require selecting all 4 targets up front,...
It might be possible to implement both uses by extending the existing concentration condition. My concern is that I'm not sure what all the arguments are for. 0 is spell...
Oh, another side note: Some of the way `sp-Concentrating` works is a bit weird. They seem to have weird interpretations of the targeted-by-a-spell rules. 1) Damaging spells don't cause concentration...
Is that the one in `spell_condition.cpp`? There seem to be multiple places that that function is hooked in some way.
So, this is probably something that would be hard to fix fully, but... Fireball, for example, is supposed to go around corners anyway, because it's a "spread". I think ToEE...
So, I've been thinking a while about how to make the ticking more precise, but I don't have any ideas that won't be a lot more fiddly and complicated in...
You're pretty sure that this is the only condition that actually listens to the signal currently? If I made the initiative tick on every transition with some packing scheme with...
Both args are already taken unfortunately. It sends the old and the new initiative. And I think that's necessary, because even if every turn sends a signal, delayed turns might...