Chris Speciale
Chris Speciale
Yes, precisely. This occurs on Windows at least. I haven't checked on other platforms. Depending on the size of the stage, sometimes it works, sometimes it renders some of the...
@hughsando any thoughts on this Hugh?
Nevermind latest github works. Consider pushing a new haxelib version soon!
I'm not so sure its due to dce as it works on properly on other targets like neko. It only occurred when using hxcpp.
Just a side note, SDL's opacity affects the entire window and its content. I thought I would throw that out there since it might not be clear, and because some...
I thought this only affected the frame rate counter, but the event loop delta is actually wrong due to this. Perhaps we should implement the timing for the main loop...
No worries there. The event loop is a critical, core component obviously and any changes should be carefully considered and well tested. There's not enough time to even attempt to...
What is the importance of the Timer here?
Frame drops, such as when moving the window, create gaps in created particle elements although the existing particles move appropriately based on time. Is there a simple workaround to force...
I just want to preserve the fidelity of particle effects through frame drops. I have a game using a snow particle but if the user drags the window around, the...