Chris Speciale
Chris Speciale
Oh interesting. It appears the crash is in crash in lime!IME_Quit(struct SDL_VideoData * videodata = 0x000001d8`e2f5c020)+0xd0 It's related the Keyboard cleanup and one of a few possible things might be...
This is where we run into trouble but I don't really know why the access violation occurs without digging deeper: https://github.com/libsdl-org/SDL/blob/9464f334b5637649fed69680dbc90250c91111b3/src/video/windows/SDL_windowskeyboard.c#L160
Have you tried forcing gc? Memory will not always be reclaimed immediately when the reference is lost.
if You want to lock your framerate to your refresh rate, build with vsync enabled. This is not a bug, but a well known issue with the granularity of delta...
> It will also be great to start seeing changes in OpenFL as well, such as replacing this line with the proper nanosecond timestamp call: > > https://github.com/openfl/openfl/blob/782627b89de76ff6ca85c267f8e36e2e09e1dc92/src/openfl/display/FPS.hx#L54 > >...
> Just chiming in. I've tested on a Raspberry Pi. And it works with some adjustments to the build.xml I have been working with a default sdl3-config file that one...
Makes sense to me.