Chris Speciale

Results 127 comments of Chris Speciale

> > > > There is some baseline activity involved in the renderer that needs to be executed regardless of if you're using a single tilemap or 10 tilemaps. Whether...

https://github.com/openfl/openfl/commit/26a86a17f70b4cc34286ae25b1e6a43f67485194 Joshua seems to have made a fix that should prevent an empty tilemap from consuming resources

lime rebuild android -64 I suppose Instructions in the project's readme. Add the 64 bit argument.

> > > It would be nice if HAXE could transpile THREE into an openFL project and have some basic examples of usage taking out all the heavy lifting. I...

> > > @TerryCavanagh @Dimensionscape there is something out there already that converts it: https://lib.haxe.org/p/threejs/73.0.2/ however I wanted fully native and not just a JS export for the thing :-)...

These technologies are fundamentally different and serve to fulfill different purposes. It would be nice to have a better 3D engine for openfl though. 😄

A stable version of SDL with this fix has not been released yet. It's reasonable to say that we can update when 2.0.23 is released.

Neko and Hashlink are both virtual machines. Neko runs about 20x slower than Windows build which is native C++. Hashlink should come in sort of close to native C++ but...