Chris Speciale
Chris Speciale
@flashultra as a good rule of thumb, try to match the behavior with how flash/air handle it. Even a less optimal solution is better than none, so long as it...
@ianharrigan Thanks for pointing this out Ian. I'm glad someone is awake out there. I'll try to sort this out as soon as I get the chance. Either there is...
actually it is neither.  Everything is rendering correctly, the caret index is just not being reset properly. I'll make the simple fix later this evening.
Yeah no problem. The road is a little bumpy at the moment. We managed to squeezed out a nice performance leap without having to rewrite the whole thing(which really needs...
what looks off about it? I'm not sure I follow. Are you talking about the text being cut off?
Yeah the cutoff is just the initial width (100px I believe). I didn't notice the bold issue! Ok.
Justify isn't implemented yet. As far as the html text it looks like there are a lot of issues here. I haven't done anything that's really affected html text yet....But...
Ok so, the html tags ` and ` are broken as far as I can tell. Its a really perplexing issue because one textfield will effect every other textfield that...
There is some baseline activity involved in the renderer that needs to be executed regardless of if you're using a single tilemap or 10 tilemaps. Whether or not the cpu/gpu...
Can you tell me your cpu and gpu specs so I know I'm comparing apples to apples?