Antonino Di Guardo
Antonino Di Guardo
@kd-11 I just did some testing changing the precedence for `SNORM`, `GAMMA `and `UNSIGNED_REMAP `in `RSXThread.cpp`. For `Killzone 3`, the issue is not present when `SNORM `is applied after `UNSIGNED_REMAP...
> It's restricted by real hw behavior. ok, so it seems the SNORM filter is currently the problem. If it can be useful, If I maintain the precedence `SNORM->GAMMA->UNSIGNED_REMAP` the...
> There are actually 4 toggles. The other is BX2 decompression in shaders. I remember trying out all the permutations at some point. I haven't had much time to test...
> No they're all different and are implemented. It is likely that one of them is disabled on presence of another. The only way to validate what happens when multiple...
@kd-11 it seems that PR #13901 is responsible for the issue in killzone 3. If I disable custom color border simply commenting out the line 35 in `vkutils/sampler.cpp`: `//if (!g_render_device->get_custom_border_color_support())`...
@kd-11 attached the RSX capture and a recording on OpenGL. As you can see in the recording, after some time of no interaction with the water the issue is gone....
is that still an issue?
@Triticum0 probably not fixed, but please provide an update
@GoodWall533 is that still an issue even with normal PPU count?
is that still an issue?