Antonino Di Guardo
Antonino Di Guardo
### UPDATE: I found the build responsible for the regression. It is build v0.0.9-10115 (#7952), I needed to use SPU Interpreter to start the game. That PR is one of...
### UPDATE: As a workaround (hopefully temporary) it seems that enabling `Debug Console Mode` (adding extra 0xC000000 bytes to the container) on `Advanced` tab fixes the issue.
> Does it work on libvdec.sprx? I also tested this in the past. It freezes with a black screen when going on main menu (so when loading the fist video;...
in this game, from the log file and the console (before I close the frozen game window) I see: F {RSX [0x39eff50]} SIG: Thread terminated due to fatal error: Assertion...
closing because covered by #15289
apparently regressed by #17327
I confirm the regression on #17327. Tested the demo version NPUB90084 also on current build 0.0.38-18285. The emulator crashes just at the beginning while reporting "compiling shaders". Same issue on...
probably it could make sense #17327 (important base PR for other further PRs) is fixed soon. It is reported as regression also for #17541 and #17450, so possibly a regression...
@shny-scott is that still an issue?
@TylerJaacks is that still an issue?