Boku no Natsuyasumi 3 [BCJS30010]: Grass rendering issue
Quick summary
On the title screen of Boku no Natsuyasumi 3, where the kid is sliding down a hill, sometimes the grass flickers out of existence and is not rendered properly. This does not happen on PS3.
Details
Video from RPCS3: https://mega.nz/file/L64lBR4B#cf1fRIejm30_phW2NKjfKNQNBmK94lUanszP6M8nfas
Video from PS3: https://mega.nz/file/KiZWAQgQ#v673h6-yflzu0mu4Rea9e-aeG22FEIe7RHu_O4IjdTA
Especially visible around second 8-10 on the RPCS3 video, compare to second 6.5-8.5 of the PS3 video.
Attach a log file
Attach capture files for visual issues
RSX capture: https://mega.nz/file/DvwjwApS#HoRCu9TusFB_LaAccRRMAtTGKImgCIr7LnxjSvPbZcY
Unfortunately, opening this capture only produces a black screen for me. If you have any ideas how I can get a working one, or if a RenderDoc capture using a RX 6700 XT would be useful, I'm happy to provide one.
System configuration
OS: Arch Linux, kernel 6.1.8 GPU: AMD RX 6700 XT Drivers: Latest Mesa/RADV stable or main, same behavior on AMDVLK and the proprietary vulkan driver
Other details
OpenGL has the same issue, I tried a bunch of options, including:
- PPU/SPU interpreter
- Accurate XFloat
- WCB, strict rendering mode, disable vertex cache
- Read/Write depth/color buffers
None of them seem to affect the issue.
Also went back to a build of RPCS3 from 2021 and it had the same issue, so does not appear to be a regression.
Retested and there no change. Using other buffers + Cpu Blits build ( v0.0.30-15916-80b7fd5f)
This needs a retest since instancing was reimplemented.
Retested no change
https://github.com/user-attachments/assets/1c6eb45c-a0d6-48b6-8c67-95dea98807e6
https://drive.google.com/file/d/1a50JXgMiPMoeUfqQJWm8nVEcUzjmZcBn/view?usp=sharing
@Triticum0 probably not fixed, but please provide an update