Daniel Keenan
Daniel Keenan
I know it's not OpenGL but when I get to the model loading chapter of the Vulkan tutorial series I am porting to Silk.NET I intend to use the Assimp...
I am not sure if it is the correct way to do it. But doing this has made it work. ```csharp var loaded = AppDomain.CurrentDomain.GetAssemblies() .Where(a => !a.IsDynamic) .Select(a =>...
I have been doing some investigations today. The metadata is saved in the scene. Fragment from the `Player.tscn` file: ``` [node name="Sprite" type="Sprite" parent="."] texture = SubResource( 7 ) hframes...
After a whole lot of messing about I implemented a `EditorExportPlugin` that strips out this metadata. No idea if what I have done is "correct", though. 😅 ```gdscript extends EditorExportPlugin...
I have a `Player.aseprite` file it has 2 layers. `Player` and `Background`. I was trying to select the one called `Player` and import it to Sprite/AnimationPlayer. I have attached the...
I'm pretty sure it's the rendering of the scene you have open. I had one scene open and was getting about 15-25% not 60% like you. After closing the scene...
The scene editor is effectively a game instance but not running all subsystems i.e. physics, scripting. It is updating/rendering constantly not just when you move. What system specs do you...
> Are you using the version 1.9.3? Yes. > Is the project compiling successfully with Visual Studio? I can't say for certain I didn't have a failed build but I...
Your welcome. Not sure I helped very much.... > Did you enable the automatic reloading of assembly in the Game Studio? (By checking the checkbox in the dialog message that...
I was thinking of it overnight instead of sleeping. I know....I have a problem. I think I have a Xenko addiction 😸 It might be simpler to use a type...