Daniel Keenan
Daniel Keenan
@stefnotch I have managed to make Custom Entity Component with processor/renderer. But I never managed to get anywhere with assets.
OK, just a little confusing. So If I chose either to add another it wouldn't mater because it's the same instance? While more powerful (fine grain) the new compositor is...
Yep, I still don't know what I am doing. Was trying to workout how to accomplish the same thing as my answer to this question http://answers.xenko.com/questions/2301/ui-draw-order.html#answer-2302 in 2.X. Not sure...
@jamesduffytokyo that definitely helps with custom post processing. Though I am a little disappointed you have to jump through so many hoops to do custom post processing before the built...
I've had this happen to me a few times as well.
What is the code in "FirstXenkoGame.TouchInputsRenderer"?
Well that file is in your project. what template did you use?
You format code like so: ```` ```csharp public Texture Background; ``` ````
Ok so the problem is the last couple of lines in the `DrawCore` method ```csharp // Draw touch inputs var entity = context.SceneInstance.RootScene.Entities[0]; // Note: there's only one entity in...
I think this is a duplicate of the issue #626 that I raised.