Daniel Keenan
Daniel Keenan
Hi, Though I have never used Unity I feel that the ScriptableObject is quite valuable. Being able to design a data object and save it with various values so scripts...
Hi, I am trying to using the CompilationDependencyResolver for my own script runner but the scripts don't compile due to it not knowing what `System.Object` or `System.Void` is. I naively...
Hi, Subject pretty much covers it. I am trying to serialize a class with string properties and want to out put them in the block style without quotes and "\r"...
Hi, One of the few things I dislike about this great plugin is that it is currently storing config as a base64 encoded string in the `editor_description` property. There is...
Hi, When retrieving the layer names from an aseprite file the names end up having a carriage return character `\r` on the end. This is not valid in file names....
I think the `Add component` functionality should be changed to some sort of filterable list.
When a game is full screen and the window is deactivated I believe the window should be minimized. I can not seem to do this for 2 reasons: - `Activated`...
Hi, Normally when you add a type to a project the namespace used is ".". For example if you add a script to the "MyAwesomeGame.Game" project under the folder "/Scripts/Managers"...
Hi, There are plenty of samples that cover using most if not all the out of the box components/systems/assets. But nothing covering creating your own (or at least that I...