Mateusz Kielan
Mateusz Kielan
## Description Initial idea was to just have a `.basis` texture loader, but now KTX2 has it! ## Description of the related problem https://github.com/buildaworldnet/IrrlichtBAW/issues/342 ## Solution proposal Pimp our KTX...
## Description Upgrade the example so it matches the new APIs ## Solution proposal Use shared memory and `nbl_glsl_workgroupInclusiveAdd` to have fast and easy Prefix Sums of entire rows/columns. Do...
## Describe the bug Prevent Double Loads of assets caused by multiple threads deciding to load an asset because all have queried the asset cache before either was done loading...
## Description CLEAN, LEADR or any of the other techniques to be implemented as an IImageFilter based off the Mip-Mapping/Convolution filter. Basically filter normals, derive a new roughness.
## Description Generate a mip-map of a single channel texture to a two channel texture using Min-Max operators Implement raymarching which takes into account the pixel footprint, etc. to properly...
The values for Lookup State in an OpenGL trace report only one set of GL_COLOR_MASK. Since OpenGL 3.3+ core context the framebuffer extension is supported and so are indexed blend...
As soon as any contant has a `u` suffix the compiler "explodes"
We're using the `v2020.3` tag I attach the file we're trying to feed into `shaderc`, it doesn't like our `IRR_GLSL_MAX` macro. GCC with the `-E` option consumes it and produces...
I was wondering when the ES 3.1 Metal implementation will get feature parity with lets say the ChromeOS ANGLE impl?
A lot of people have really messed up package dependencies not making it possible to install libqt5-base-dev which makes a source build rather painful. So it would be nice if...