Nabla icon indicating copy to clipboard operation
Nabla copied to clipboard

Add Displacement Mapping via per-pixel Raymarching against a HiZ displacement map

Open devshgraphicsprogramming opened this issue 4 years ago • 0 comments

Description

Generate a mip-map of a single channel texture to a two channel texture using Min-Max operators

Implement raymarching which takes into account the pixel footprint, etc. to properly allocate tracing budget.