Mateusz Kielan
Mateusz Kielan
## Description Right now the only way to cull a skinned/animated mesh, is to either: - precompute an AABB for every keyframe, union the AABBs of two keyframes when interpolating...
## Description Incorporate @Przemog1's Depth Pyramid Generator and HiZ culling into the culling of the LoD System. ## Description of the related problem Requires two passes of rendering, once to...
## Description If we cull individual triangles, we end up with the problem of instancing not being available anymore (and the pretransform cache). However we could reorder triangles such that...
## Description Right now the MDI ranges are not compacted (having the drawcalls with 0 instances removed). But the DrawIndirectAllocator and all the resources in on the C++ side are...
## Description https://github.com/buildaworldnet/IrrlichtBAW/issues/92 ## Description of the related problem ## Solution proposal SWIG ## Additional context https://github.com/Mizux/cmake-swig
## Description Port ext::RadixSort to the New API and promote it to core at the same time. ## Description of the related problem Take example from the `video::CScanner` and implement...
## Describe the bug The ballot hack doesnt seem to work (infinite loop) ## Steps to Reproduce Get an AMD GPU. ## Expected vs observed behavior It should work ##...
# RenderpassIndependentPipeline Figure out what the !"£% is this for and if its Nvidia only (if it is then !"£% it): https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/VkPipelineCoverageModulationStateCreateInfoNV.html https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/VkPipelineCoverageToColorStateCreateInfoNV.html reduction modes: https://www.khronos.org/registry/vulkan/specs/1.2-extensions/man/html/VkCoverageReductionModeNV.html just the array of...
## Description Get the thing compiling on ARM. ## Description of the related problem Nabla doesn't compile on ARM, which precludes it from running on the Nintendo Switch, Apple M1...
## Describe the bug Everything uses the same sampler as the floating point samplers. https://github.com/Devsh-Graphics-Programming/Nabla/commit/d9d27d979bdd78c66f7861b7cf32f93d6cebc893 ## Steps to Reproduce Try and use integer or unsigned integer texture formats ## Expected...