Mateusz Kielan
Mateusz Kielan
## Description Vulkan 1.2 introduces nice features and promotes a lot of cool extensions to core. ## Description of the related problem There is a concern about what GPUs we're...
## Description Now is the time to think about the production of some documentation having acquired a large team. ## Solution proposal ### Set up a CI job to build...
## Description Do everything here except for Unity Builds: https://unicorn-dev.medium.com/speeding-up-the-build-of-c-and-c-projects-453ce85dd0e1 ## Description of the related problem Slow machines compile awfully long, makes it annoying to work on Nabla "on the...
## Description Use a greedy algorithm to determine register allocation and recycling. ## Description of the related problem Right now the register allocation has remnants of the old approach of...
# Description This one is really hard to start because there's a lot of required moving parts. ## Goals ### Integrate Denoiser and Post Processing into the Sample Probably need...
### Font Rendering Probably MSDF, how to generate glyphs from windows built-in fonts? ### GPU k-Nearest-Neighbour Search Queries Might be OK building the data structure on the CPU. ### Voxelization...
Mesh Shaders
## Description Support mesh shaders ## Solution proposal Implement in GL and GLES using https://www.khronos.org/registry/OpenGL/extensions/NV/NV_mesh_shader.txt On VK implement using the KHR extension. ## Additional context Should be only begun when...
## Description ## Description of the related problem ## Solution proposal ## Additional context https://github.com/max0x7ba/atomic_queue https://arbook.icg.tugraz.at/schmalstieg/Schmalstieg_353.pdf
Includes port of sample 25
## Bugs and Hacky Workaround removal - [x] Sporadic UIAutomationCore crash (OpenCL timeout) - [x] Cache the sample sequence properly (record the params) and change its locality - [x] Solve...