Mateusz Kielan
Mateusz Kielan
**Description** There are now new attributes for declaring SPIR-V builtins, etc. But no documentation how to use them yet.
## Description ## Testing ## TODO list:
## Description Examples 01-03,05-07,20-24 have no Input handling and could have their testing automated. ## Description of the related problem We do lots of manual testing right now. ## Solution...
Pipes and Device-side Enqueue could eliminate the need to save intersections to intermediate buffers and the whole global read-write loop for every batch of rays dependant on the previous intersections....
Since you guys already compute the BVHs on the GPU, what is the barrier to radeon rays creating meshes from GPU-sourced data? It is a little bit bothersome that for...
It would be useful to let us know when/if this project is considered "ready for production use"
Remove _DYNAMIC descriptors and make descriptor bindings alway have the `UPDATE_AFTER_BIND_BIT` flag
## Description Bindings with `UPDATE_AFTER_BIND_BIT` and `DYNAMIC` SSBO and UBO are not allowed within the same Descriptor Set Layout. The extra array of offsets during binding a set for DYNAMIC...
Continues #49
In ex 29, get rid of rasterization pipeline, `imageStore` straight to image.